Mega Man World II GBC

Version history:

v1.01 - Fixed crash in VisualBoyAdvance when selecting Magnet Missile
v1.0  - Initial release
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Hack by: 	SpecialAgentApe
Remixed OST:	forple
Wily graphics:	Kensuyjin33
Special thanks:	marc_max & the GB colorization discord group
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Changes:
-Full color conversion
-Soundtrack selector: Press the Select Button on the title screen to switch between a remixed OST and the original OST.
	Redone soundtrack by forple also includes redone sound effects; those wishing for the original experience can disable it.
-Slide and tiptoe graphics corrected
-New sprite animations added:
	Mega Man blinks while riding Rush Marine
	Mega Man's damage animation now has an extra frame
	Energy tank's "E" blinks on and off like the other entries in the series
-New tile animations added:
	Metal Man's, Top Man's, and Air Man's stages have received animations and graphical touch-ups similar to their NES counterparts
	The magnet generators in Magnet Man's stage are now animated
	Water is now animated in every level containing it
-Redone graphics:
	The final boss's graphics have been redrawn by Kensuyjin33 to be more on-model with the rest of the series
	The Mag Fly enemy was redrawn to be more on-model while retaining its hitbox
-Redone pause menu and icons, along with weapon colors
-Bugs fixed:
	Mini-bosses in Wood Man's and Top Man's stages now disappear when you change screens while they are onscreen
-Other changes and features:
	Quint's arena now plays the boss theme
	The sky in Crash Man's stage now changes with Mega Man's elevation to mimic the effect seen in the NES title
	Using Hard Knuckle now makes Mega Man's hand disappear, rather than him firing it from his gun
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Known Bugs/Errors:
-When opening the pause menu, Mega Man will slightly flicker when he is high up on the screen
-Rush Jet appears behind Mega Man due to differences in GBC sprite layering
-Some emulators occasionally draw an incorrect row of tiles during the Robot Master selection

Compatibility information:
-Should work fine on real GBC hardware
-Mainly tested using BGB and SameBoy
-Not compatible with 3DS Virtual Console injection; recommended: use Goomba Color and inject as a GBA title instead
